> For the complete documentation index, see [llms.txt](https://docs.ndi.video/all/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ndi.video/all/developing-with-ndi/utilities/unreal-engine-sdk/ndi-receiver-actor.md).

# NDI Receiver Actor

An NDI Receiver Actor acts as a screen on which an NDI stream is played. The stream to be played is specified using an **NDI Media Receiver** asset.&#x20;

By default, the receiver actor does not have a media receiver asset set as a media source. In the **NDI IO section** of the receiver actor's settings, an existing NDI Media Receiver asset can be used, or a new one can be created. Multiple receiver actors can share the same receiver asset.

#### NDI IO Settings

The actor's media source references an **NDI Media Receiver** asset. Multiple NDI Receiver Actors can share the same media receiver asset.&#x20;

The Frame Width and Frame Height scale the display. By default, it is set up to fit a `16:9` aspect ratio. If the frames in an NDI stream have a different aspect ratio, the video will be stretched or squashed (the aspect ratio of the video will not be preserved).&#x20;

Enabling or disabling audio, color, and alpha channels can control which components of the stream to use for this actor. **These settings only affect this actor, not any other actor sharing the same media source**.

Alternatively, displaying streams directly in an NDI Receiver Actor, users can assign an **NDI Media Texture2D** to a material and apply it to a surface. Once an NDI Media Receiver is set up, it automatically starts receiving streams when the level begins, without requiring manual activation.


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