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  • Getting Started
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      • Discovery & Registration
        • mDNS
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      • NDI Related Network Ports
      • Getting video across the network
      • Network Layout
      • Bandwidth
        • NDI High Bandwidth based on SpeedHQ2 (8bit 4:2:2)
        • NDI High Bandwidth based on SpeedHQ7 (8bit 4:2:2:4)
        • NDI HX2 h.264 (8bit 4:2:0)
        • NDI HX2 h.265 (8bit 4:2:0)
        • NDI HX3 h.264 (8bit 4:2:0)
        • NDI HX3 h.265 (8bit 4:2:0)
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      • Network Interface Settings
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    • Glossary
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  • Using NDI
    • Introduction
    • NDI for Video
      • Digital Video Basics
      • NDI Video Codecs and Format Matrix
      • NDI Encoding Support Matrix
        • Practical NDI Receivers Format Support
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        • Summary Table
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    • NDI for Audio
      • Digital Audio Fundamentals
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      • Technical Facts About NDI for Audio
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      • Use OBS video + audio on Zoom with macOS
    • Using NDI with Hardware
      • NDI HX upgrades for cameras
      • How to Activate Panasonic Cameras for NDI HX1 — Step-by-Step
      • Recommended Network Switch Settings for NDI
  • Developing with NDI
    • Introduction
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        • Header Files
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      • CPU Requirements
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      • Performance and Implementation
      • Startup and Shutdown
      • Example Code
      • Port Numbers
      • 🔧Configuration Files
      • Platform Considerations
      • NDI-SEND
      • NDI-FIND
      • NDI-RECV
      • NDI Routing
      • HDR
      • Command Line Tools
      • Frame Types
        • Video Frames
        • Audio Frames
        • Metadata Frames
      • Windows DirectShow Filter
      • 3rd Party Rights
      • Support
    • Advanced SDK
      • Release Notes
      • Licensing
      • Overview
      • Configuration Files
      • NDI SDK Review
        • Sending
          • Asynchronous Sending Completions
          • NDI Sending On High Latency Connections
        • Receiving
          • Custom Allocators
            • Video Allocators
            • Audio Allocators
          • Dynamic Bandwidth Adjustment
        • Finding
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          • Receiver Codec Support Level
          • Frame Synchronization
      • Genlock
      • AV Sync
        • Guidelines
        • Creating and Destroying Devices
        • Recovering Audio
      • Using H.264, H.265, and AAC Codecs
        • Sending Audio Frames
        • Sending Video Frames
        • H.264 Support
        • H.265 Support
        • AAC Support
        • OPUS Support
        • Latency of Compressed Streams
        • Stream Validation
      • External Tally Support
      • KVM Support
      • NDI Advanced SDK FPGA Example Designs
        • Prebuilt uSD Images
        • NDI FPGA Reference Design
          • FPGA Projects
            • Changelog
          • C++ Application Code
            • Changelog
          • linux_kernel
            • Changelog
          • uSD Image Builder
            • Changelog
        • Changelog
    • Utilities
      • Unreal Engine SDK
        • Release Notes
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        • NDI Plugin Installation
        • Simple Setup of Broadcast and Receivers
        • NDI Broadcast Actor
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        • NDI Media Assets
        • Getting Started with Example Blueprint Projects
        • Advanced
      • Free Audio
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        • Device Testing Methods
          • Camera
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          • SDI Encoder
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          • NDI Controller
          • NDI Monitor
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        • Detailed process
    • Metadata
      • Metadata Sources
      • Metadata for XML
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      • Metadata Elements
      • Proposed New Metadata Messages
      • PTZ and Control Messages
      • Undocumented Mysteries
  • Developer Guides
    • Decoding with NDI
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  • FAQ
    • Index
    • NDI Tools
      • What is the NDI Analysis Tool and where do I get it from?
      • Why does my NDI connection stay active once the source is offline?
      • Why are my changes to the NDI JSON configuration file not being saved?
      • Why is the license for my Panasonic camera not active?
      • How does registration for NDI Tools work?
      • The time code on my file is incorrect, how do I change it?
      • How can I make NDI Tools launch automatically?
      • What is the NDI ECCN?
      • How do I use NDI output with Microsoft Teams
      • Where is Screen Capture (HX) for Mac?
    • NDI Certified
      • What is the NDI Certification Program?
      • Why did you start this certification program?​
      • What happens to my device after it's certified?
      • Is certification mandatory to be a partner of NDI?​
      • I am an OEM manufacturer, can my products be certified?​
      • How long does the certification process take?
      • How do I become certified?​
      • What happens if my product doesn’t meet the requirements for Certification?​
      • Are there any fees to become NDI Certified?
    • Common Issues
      • I'm having trouble getting multicast set up.
      • I'm having trouble with my NDI HX License
      • Why can't I find my Android 14-based NDI devices on my network?
      • Why won’t NDI Tools install on my Windows PC?
      • How do I enable NDI in “New” Microsoft Teams (Windows only)?
      • Why can’t HX Capture display the full resolution of my iPad or iPhone?
      • The NDI HX Camera app won't launch on older phones and iOS
      • Why won't MacOS Sonoma (14.1) recognize NDI Tools as a virtual camera?
      • I'm having issues with Virtual Input for macOS
      • I'm having issues with Final Cut Pro
      • NDI Camera App Issue
    • SDK
      • Where can I find the source code for the FPGA board?
      • What system resources are required to support a design including the NDI FPGA Codecs?
      • Why can’t my h264/265 video be received by an NDI receiver when using the embedded SDK?
      • Can I use the Unreal SDK on Mac?
      • What are the Differences Between the NDI SDK and the NDI Advanced SDK
    • ✨NDI 6
      • Do I need to upgrade to NDI 6 if I'm not using the new features?
      • Is there a fee to upgrade to NDI 6
      • Why doesn't my existing Vendor ID work with NDI 6?
      • How can I get a previous version of NDI Tools or the SDK?
    • NDI HX License Upgrades
      • What is happening with NDI HX Upgrades?
      • Will my existing HX-upgraded camera be affected?
      • I bought a camera before June 30, 2025, but didn't buy an HX license. Can I still get one?
      • I bought a license and a camera but didn't redeem it until after. Can I still get an HX license?
      • If my HX upgrade fails can I transfer the license?
      • Can I sell my upgraded HX camera and keep the license?
      • Will my NDI version work with my current HX license?
      • What does the HX upgrade sunset program mean for camera manufacturers?
      • What will NDI Support do for licenses after the sunset date?
      • I factory reset my camera and forgot the license. Can you help me get it back?
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2024 @ NDI Vizrt AB.

  1. Developing with NDI
  2. Advanced SDK
  3. Using H.264, H.265, and AAC Codecs

Sending Video Frames

Because you are undertaking all compression of the video yourself, you should provide a full bandwidth and a preview bandwidth video stream. The full bandwidth stream may be any resolution and framerate; the preview bandwidth should be 640 pixels wide and square pixels (e.g., 640x360 pixels when at 16:9 image aspect ratio).

You will then need to submit these two frames separately to the SDK. The creation of the frames is identical to the audio example in the previous section. The following is an example of just one of the two required streams:

uint8_t* p_h264_data; 
uint32_t h264_data_size;

// This is probably zero for non I-frames, but MUST be set of I-frames
uint8_t* p_h264_extra_data;
uint32_t h264_extra_data_size;

// Compute the total size of the structure
uint32_t packet_size = sizeof(NDIlib_compressed_packet_t) + h264_data_size +
                                                            h264_extra_data_size;

// Allocate the structure
NDIlib_compressed_packet_t* p_packet = (NDIlib_compressed_packet_t*)malloc(packet_size);

// Fill in the settings
p_packet->version = NDIlib_compressed_packet_t::version_0;
p_packet->fourCC = NDIlib_FourCC_type_H264;
p_packet->pts = 0;	// These should be filled in correctly !
p_packet->dts = 0;
p_packet->flags = is_I_frame ? NDIlib_compressed_packet_t::flags_keyframe 
			       : NDIlib_compressed_packet_t::flags_none;
p_packet->data_size = h264_data_size;
p_packet->extra_data_size = h264_extra_data_size;

// Compute the pointer to the compressed h264 data, then copy the memory into place.
uint8_t* p_dst_h264_data = (uint8_t*)(1 + p_packet);
memcpy(p_dst_h264_data, p_h264_data, h264_data_size);

// Compute the pointer to the ancillary extra data
uint8_t* p_dst_extra_h264_data = p_dst_h264_data + h264_data_size;
memcpy(p_dst_extra_h264_data, p_h264_extra_data, h264_extra_data_size);

Having filled in the audio compressed data structures, fill in a video header as shown in the following example.

It is crucial that the value of the FourCC specifies whether this is the full or preview resolution streams.

// Create a regular NDI audio frame, but of compressed format
NDIlib_video_frame_v2_t video_frame;
video_frame.xres = 1920;	// Must match H.264 data
video_frame.yres = 1080;	// Must match H.264 data

// This must value is dependent on whether this is a full or preview
// stream. This example shows the full resolution stream, the preview.
// resolution stream would specify NDIlib_FourCC_type_H264_lowest_bandwidth
video_frame.FourCC = (NDIlib_FourCC_video_type_e)NDIlib_FourCC_type_H264_highest_bandwidth;

// Any reasonable sample rate is supported
video_frame.frame_rate_N = 60000;
video_frame.frame_rate_D = 1001;

// Any reasonable aspect ratio is supported
video_frame.picture_aspect_ratio = 16.0f/9.0f;

// We only currently allow 
video_frame.frame_format_type = NDIlib_frame_format_type_progressive;

// Choose a good value, this is an example
video_frame.timecode = p_packet->pts;

// Set the data
video_frame.p_data = (uint8_t*)p_packet;
video_frame.data_size_in_bytes = packet_size;

// Metadata is supported
video_frame.p_metadata = "<Hello/>";

// Transmit the H.264 video data to NDI, async is fully supported.
// But read SDK description of buffer lifetimes.
NDIlib_send_send_video_async_v2(pSender, &video_frame);

A critical part of NDI is that you ask the SDK if you should insert an I-frame. This can be achieved by making a call to NDIlib_send_is_keyframe_required. This call returns true when an I-Frame should be inserted for a down-stream source to correctly decode the image without errors.

For instance, when there is a new NDI connection this function will return true; when a down-stream source has dropped a packet and can no longer decode the rest of the GOP, then this will be detected and return true, etc.

You are free to insert I-frames when you want based on your GOP requirements, but when this function returns true then you should issue an I-Frame at the next possible time. This is required functionality for a good user experience and a compliant NDI HX source. The stream validation (described later) will verify that this practice is followed.

Although you can determine your own bitrates for H.264 or H.265 streams, the NDI HX SDK will also provide guidance if you wish to call NDIlib_send_get_target_frame_size. When used with H.264 or H.265 FourCC's in the structures, this will provide a reasonable average bitrate recommendation based on the selected resolution, framerate, etc. This provides estimates for all combinations of framerates and resolutions, but compliance is not required.

Please note that NDI is a real-time API, meaning that you should make every effort to pass off video and audio as they arrive in synchronization with each other. These are passed through the transmission layers downstream to the remote device with the lowest possible latency and may be received by sources that are observing one or both streams (when possible, bandwidth is only allocated for the used streams in transmission).

Audio and video are sent when they are passed to the API, allowing one or both streams to stop or start as needed at any layer. As a result, frames are not "held" to synchronize streams, resulting in higher performance.

Last updated 5 months ago

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