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      • Discovery & Registration
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      • NDI Related Network Ports
      • Getting video across the network
      • Network Layout
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        • NDI High Bandwidth based on SpeedHQ2 (8bit 4:2:2)
        • NDI High Bandwidth based on SpeedHQ7 (8bit 4:2:2:4)
        • NDI HX2 h.264 (8bit 4:2:0)
        • NDI HX2 h.265 (8bit 4:2:0)
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    • Introduction
    • NDI for Video
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    • Advanced SDK
      • Release Notes
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      • Overview
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      • NDI SDK Review
        • Sending
          • Asynchronous Sending Completions
          • NDI Sending On High Latency Connections
        • Receiving
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          • Dynamic Bandwidth Adjustment
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    • Index
    • NDI Tools
      • What is the NDI Analysis Tool and where do I get it from?
      • Why does my NDI connection stay active once the source is offline?
      • Why are my changes to the NDI JSON configuration file not being saved?
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      • How does registration for NDI Tools work?
      • The time code on my file is incorrect, how do I change it?
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      • What is the NDI ECCN?
      • How do I use NDI output with Microsoft Teams
      • Where is Screen Capture (HX) for Mac?
    • NDI Certified
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      • Why did you start this certification program?​
      • What happens to my device after it's certified?
      • Is certification mandatory to be a partner of NDI?​
      • I am an OEM manufacturer, can my products be certified?​
      • How long does the certification process take?
      • How do I become certified?​
      • What happens if my product doesn’t meet the requirements for Certification?​
      • Are there any fees to become NDI Certified?
    • Common Issues
      • I'm having trouble getting multicast set up.
      • I'm having trouble with my NDI HX License
      • Why can't I find my Android 14-based NDI devices on my network?
      • Why won’t NDI Tools install on my Windows PC?
      • How do I enable NDI in “New” Microsoft Teams (Windows only)?
      • Why can’t HX Capture display the full resolution of my iPad or iPhone?
      • The NDI HX Camera app won't launch on older phones and iOS
      • Why won't MacOS Sonoma (14.1) recognize NDI Tools as a virtual camera?
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    • SDK
      • Where can I find the source code for the FPGA board?
      • What system resources are required to support a design including the NDI FPGA Codecs?
      • Why can’t my h264/265 video be received by an NDI receiver when using the embedded SDK?
      • Can I use the Unreal SDK on Mac?
      • What are the Differences Between the NDI SDK and the NDI Advanced SDK
    • ✨NDI 6
      • Do I need to upgrade to NDI 6 if I'm not using the new features?
      • Is there a fee to upgrade to NDI 6
      • Why doesn't my existing Vendor ID work with NDI 6?
      • How can I get a previous version of NDI Tools or the SDK?
    • NDI HX License Upgrades
      • What is happening with NDI HX Upgrades?
      • Will my existing HX-upgraded camera be affected?
      • I bought a camera before June 30, 2025, but didn't buy an HX license. Can I still get one?
      • I bought a license and a camera but didn't redeem it until after. Can I still get an HX license?
      • If my HX upgrade fails can I transfer the license?
      • Can I sell my upgraded HX camera and keep the license?
      • Will my NDI version work with my current HX license?
      • What does the HX upgrade sunset program mean for camera manufacturers?
      • What will NDI Support do for licenses after the sunset date?
      • I factory reset my camera and forgot the license. Can you help me get it back?
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  1. Developing with NDI
  2. Advanced SDK
  3. NDI SDK Review
  4. Sending

Asynchronous Sending Completions

When using asynchronous sending, the default way that it works is that you provide a buffer to the call and ownership of that buffer is held by the SDK until the return of the next asynchronous sending call. While this allows fully asynchronous sending, a problem that can occur is that if multiple receivers are connected to a source and one of those receivers is not responsive (either because it has become ungracefully disconnected or because its connection is slow) then sending a new frame via an asynchronous send might lock until sending to that network receiver is complete, causing potential video delays or freezes.

It is possible to assign an asynchronous completion handler for an NDI sender. When this is assigned, each call to an asynchronous sending function like NDIlib_send_send_video_async_v2 and NDIlib_send_send_video_scatter_async will always return immediately and the frame submitted will be sent to all connections that are currently actively receiving. When the buffer is no longer needed by the SDK the completion routine is called which tells you that you may now free this buffer. Note that while it is rate, if a connection is stalled and holds onto a buffer until the connection times-out that there is a chance that completions are called out of order.

One can assign a completion handler for asynchronous sending calls, with opaque data that is passed into the completion routine with:

void NDIlib_send_set_video_async_completion(
    NDIlib_send_instance_t p_instance,
    void* p_opaque,
    NDIlib_video_send_async_completion_t p_deallocator
);

If one passes in a NULL as a completion callback pointer, then the behavior is returned to the default buffer ownership behavior which will lock on a send until the previous call has been asynchronously sent.

It is important to know that the completion will occur on a thread that is called by the NDI SDK, you should ensure that you return quickly from this allocation or free call if you wish to avoid video or audio stalling. Your code should be re-entrant since it might be called from multiple threads at once and should avoid any permanent locks that might occur between sending frames and completion handlers. The handler can be changed out at any time, including at run-time. When you provide a completion handler, the callback is called exactly once for every asynchronous sending call.

When a connection is closed (using NDIlib_send_destroy), all outstanding completions will be called before the destroy event is complete.

Last updated 5 months ago

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