> For the complete documentation index, see [llms.txt](https://docs.ndi.video/all/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ndi.video/all/developing-with-ndi/utilities/unreal-engine-sdk/getting-started-with-example-blueprint-projects.md).

# Getting Started with Example Blueprint Projects

{% hint style="info" %}
The **NDI IO Plugin** install folder contains an example Unreal project containing maps for common use cases like creating NDI output streams of the Unreal viewport and showing NDI input on a texture within an Unreal map.&#x20;
{% endhint %}

The example projects are **C++ Unreal Engine projects**, so you will need [**Visual Studio** ](https://visualstudio.microsoft.com/)installed on your system (the Community Edition can be downloaded for free on the Microsoft website). It is recommended that you copy the `NDIExamples` folder from the NDI SDK for Unreal installation directory to a folder of your choosing.&#x20;

**Double-click** on the `NDIExamples.uproject` file in the `NDIExamples` folder to open the project in Unreal Engine.&#x20;

{% hint style="info" %}
You can switch between Unreal Engine versions by right-clicking on the `NDIExamples.uproject` file and selecting the `Switch Unreal Engine version…` entry from the context menu.&#x20;
{% endhint %}

Afterward, you may load any example map from the `Maps` folder in the Unreal Content Browser.&#x20;

<figure><img src="/files/pvvYnsk5sRx3GVyp8jSf" alt=""><figcaption></figcaption></figure>

To open and experiment with NDI Blueprint setups, navigate to the `Game Controller Blueprints` in the `Blueprints/Controllers`”folder using the Unreal Content Browser.&#x20;

<figure><img src="/files/y3W95JR2dYI1PoTOtUC0" alt=""><figcaption></figcaption></figure>

Some Blueprints require editing NDI stream names for a specific stream to be shown in the map (for example, in the `BP_SampleInputController`).&#x20;

In such cases, select the `Stream Name` Blueprints node, and edit the `Default Value` to reflect the input NDI stream you would like to show.&#x20;

<figure><img src="/files/GwUzuFKLizXkdzysnwgg" alt=""><figcaption></figcaption></figure>


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